In recent years, "critical design", which was conceived from the viewpoint of imagining a better future or writing a desirable future scenario, has been attracting attention in the field of museums and design education. "Critical design" is a way of thinking that is critical of affirming the status quo, and refers to a view that casts doubt on stereotypes and common sense about the role that products play in daily life. Early "critical design" was presented as a work of installation that critically addressed science and technology. In this paper, we examine the articles of Anthony Dunne, Matthew Malpass, Daijiro Mizuno, Takashi Honda, etc., and most of the theoretical involvement of "critical design" is based on the discourse of art, which is criticized as a design term and the real world. Seems to have not reached the ideal of trying to draw a different future.